#ifndef FLUID_MOVIE_H
#define FLUID_MOVIE_H
#include<iostream>
#include<fstream>
#include <stdlib.h>

class FluidMovie{
	public:
		int frameNum;
		int *triangleNum;
		int currentFrame;
		bool isEnd;
		float **frame;
		std::ifstream infile;
		FluidMovie();
		~FluidMovie();
		void init();
		void DrawFrame();
		void DrawFrame(int);


};

#endif